Combat planning

Rust Weapon Comparison

Put two common firearms side by side and check base hit damage, theoretical output, magazine capacity, and first-craft requirements.

Patch 2026.07 · Updated 2026-07-11

Loadout

Choose two weapons

Armor, distance, and reload are transparent assumptions. Recoil, spread, projectile travel, attachments, and healing are outside this theoretical model.

rifle.ak

Assault Rifle

Effective body damage
50.0
Shots to target
2
Theoretical TTK
0.13s
Reloads
0
Theoretical DPS
375.0
Magazine
30
Base magazine damage
1500
Fire rate
450 RPM

First craft

  • High Quality Metal50
  • Wood200
  • Rifle Body1
  • Metal Spring4

smg.thompson

Thompson

Effective body damage
38.0
Shots to target
3
Theoretical TTK
0.26s
Reloads
0
Theoretical DPS
292.6
Magazine
20
Base magazine damage
760
Fire rate
462 RPM

First craft

  • High Quality Metal10
  • Wood100
  • SMG Body1
  • Metal Spring1

Quick answers

Frequently asked questions

How are armor and range handled?

They are explicit user-entered damage reductions, not hidden item presets. This keeps the math reproducible while verified armor and projectile curves are not in the current dataset.

What does theoretical DPS mean?

It is base damage multiplied by rounds per minute and divided by 60. It is a clean comparison value, not a promise of practical combat damage.