Combat planning
Rust Weapon Comparison
Put two common firearms side by side and check base hit damage, theoretical output, magazine capacity, and first-craft requirements.
Patch 2026.07 · Updated 2026-07-11
Loadout
Choose two weapons
Armor, distance, and reload are transparent assumptions. Recoil, spread, projectile travel, attachments, and healing are outside this theoretical model.
rifle.ak
Assault Rifle
- Effective body damage
- 50.0
- Shots to target
- 2
- Theoretical TTK
- 0.13s
- Reloads
- 0
- Theoretical DPS
- 375.0
- Magazine
- 30
- Base magazine damage
- 1500
- Fire rate
- 450 RPM
First craft
- High Quality Metal50
- Wood200
- Rifle Body1
- Metal Spring4
smg.thompson
Thompson
- Effective body damage
- 38.0
- Shots to target
- 3
- Theoretical TTK
- 0.26s
- Reloads
- 0
- Theoretical DPS
- 292.6
- Magazine
- 20
- Base magazine damage
- 760
- Fire rate
- 462 RPM
First craft
- High Quality Metal10
- Wood100
- SMG Body1
- Metal Spring1
Quick answers
Frequently asked questions
How are armor and range handled?
They are explicit user-entered damage reductions, not hidden item presets. This keeps the math reproducible while verified armor and projectile curves are not in the current dataset.
What does theoretical DPS mean?
It is base damage multiplied by rounds per minute and divided by 60. It is a clean comparison value, not a promise of practical combat damage.
